As the smoke from his gun cleared David looked across the battlefield. The men in his regiment had all fired in near-perfect unison as they had trained under their sergeant. Across the field of fire lay scores of dead enemy knights. Some had been blasted apart, while others were buried under their horses. Some were still screaming in pain.
"AFFIX BAYONETS!" - the order came. It was time to finish this. It was time for the era of the knights to end and show the world that the Black Powder Rebellion had begun.
This PDF is fully hyperlinked for easy navigation.
Black Powder Rebellion aims to provide you with weapons from the era of gunpowder for the Pathfinder Second Edition Roleplaying Game (and compatible with both the original and the Remaster). This builds and expands on the ideas provided in the Guns & Gear playtest, but has been expanded far beyond what was provided there.
In this book, you'll find rules for 28 new weapons, hand bombs, and exploding powder kegs. These come in two variations: One set aims to maintain the same game balance that already exists within Pathfinder 2, while the other has been designed for more deadly effect - more accurately showing the effects of firearms of the real world while providing the same disruptive effect they had on the real world.
You'll also find information on how to implement them in your campaigns, as well as run historical campaigns in a number of different eras:
The Age of Sail
Conquest of the New World
Sengoku Jidai
Pike and Shot
The Revolutions
Rebellions of the Meiji Restoration
Wild West
Into the Trenches
You'll also find plot hooks and ideas on how to implement them in your campaigns, notes, and ideas for how to run a low (or no) magic campaign, and the expansions needed for the Medicine skill.
And finally, you'll find 4 new archetypes for use as a player character:
Desperado, a two-gun slinging shooter
Highwayman, a single gun user capable of striking from horseback
Musketeer, an elegant but deadly wielder of rifles and swords
Spellshot, for those who channel their arcane power through bullets rather than wands or arrows.
Special Note: This book contains 2 versions of the firearms contained within. One is directly derived from the Pathfinder Second Edition rules and reflects those. A second set of rules are contained within as well, where firearms are generally more deadly, and closer to how they would perform in the real world.
Page Count: 78
Available as both PDF and Print-On-Demand. (Drivethrurpg only for Print)